You need to be a student to view this content. Please login or become a student! :)

 

20
Leave a Reply

  Subscribe  
Notify of

Deprecated: get_currentuserinfo is deprecated since version 4.5.0! Use wp_get_current_user() instead. in /home/marten1978/public_html/schoolofgamedesign.com/wp-includes/functions.php on line 4713

Deprecated: get_currentuserinfo is deprecated since version 4.5.0! Use wp_get_current_user() instead. in /home/marten1978/public_html/schoolofgamedesign.com/wp-includes/functions.php on line 4713
PaoPav
PaoPav

Hi,

On the 11th course, where we need to start the LVL1 game kit?
I cant find the same icon that it shows like in the video – i have only a folder icon.
I have also downloaded from the archive the 3.8f1 version(when i downloaded unity it was the 3.10f1 version)
Help please?

Andre K
Andre K

Hi there,

Can you please send in a screenshot of your project window. No matter what computer or app version you are on, the folder structures should be the same, so for every level there is a folder of the scene and a scene file.

Screen Shot 2020-05-02 at 8.29.47 AM.png
PaoPav
PaoPav

How can I post game on google play?

ZeeAsh
ZeeAsh

Hi,

On the 11th course, where we need to start the LVL1 game kit?
I cant find the same icon that it shows like in the video – i have only a folder icon.
I have also downloaded from the archive the 3.8f1 version(when i downloaded unity it was the 3.10f1 version)
Help please?

Thanks.

Sammy Gallo
Sammy Gallo

I was confused about this at first too.
In case you haven’t found it yet, or someone else is confused and on a Mac like myself, I’ve attached a screenshot.
In the Projects tab select the GamePlay folder containing the Level1 and Level2 folders, as opposed to the level folders themselves, and then you should see the corresponding Unity files to the right.

Screen Shot 2020-04-28 at 5.49.53 AM.png
ZeeAsh
ZeeAsh

Hi,

I have got to the point where i am trying to run the LVL1 project, but i do not have the same icon, only the folder icon?
I have downloaded from the archive the same version that is shown on the video(i have 2019.3.10f1 when i downloaded unity)
Help please?

Thanks,

TimMoon
TimMoon

Need to refresh the page everytime a new video starts cause it wont allow me to maximize the screen when the next video starts. Very annoying. Already try a new browser but dosn t help…

Andre K
Andre K

Hi Tim, I understand your frustration. and we are updating the course pages but until we have an adjustment to the page for viewing the video larger by default without having to go int o full screen I would suggest you cheat and just maximize the page. This way when the next video begins you do not have to do anything. To do this on WIN – When Magnifier is on, zoom in and out by pressing the Windows logo key + Plus sign (+) or Windows logo key + Minus sign (-). You can also zoom in and out… Read more »

GraRoc
GraRoc

Is anyone else having difficulty with the videos exiting full-screen between videos and not being able to be put back into full screen? It’s a very annoying glitch.

Andre K
Andre K

As I said to Tim, I understand your frustration and we are updating the course pages but until we have an adjustment to the page for viewing the video larger by default without having to go int o full screen I would suggest you cheat and just maximize the page. This way when the next video begins you do not have to do anything. To do this on WIN – When Magnifier is on, zoom in and out by pressing the Windows logo key + Plus sign (+) or Windows logo key + Minus sign (-). You can also zoom… Read more »

BlaCej
BlaCej

hi

Stefan Gaitanaru
Stefan Gaitanaru

The built in player is difficult to use. It’s either small view or full screen – not good at all for multitasking

Andre K
Andre K

I understand your frustration and we are updating the course pages but until we have an adjustment to the page for viewing the video larger by default without having to go int o full screen I would suggest you cheat and just maximize the page. This way when the next video begins you do not have to do anything. To do this on WIN – When Magnifier is on, zoom in and out by pressing the Windows logo key + Plus sign (+) or Windows logo key + Minus sign (-). You can also zoom in and out using the… Read more »

Stefan Gaitanaru
Stefan Gaitanaru

1:00 – ‘let’s pause it this way’ -> please say out loud what keys/shortcuts are used. It took me a while to Trial and Error what the speaker did there

GraRoc
GraRoc

Agreed, or they could use the keystroke capture system that Fusion 360 instructors use.

Andre K
Andre K

Hot keys for Game View window: To jump into the Game Play window at anytime: WIN = ctrl + 2 MAC = command + 2 To jump back into the scene window at anytime: WIN = ctrl + 1 MAC = command + 1 In Game Play window to play and stop toggle: WIN = ctrl + p MAC = command + p Pause while Playing: WIN = ctrl + shift + p MAC = command + shift + p skip ahead one frame at a time while Playing: WIN = hold ctrl + alt and then keep taping +… Read more »

SamuelEngl
SamuelEngl

Nice quick intro to the Unity platform. It was nice to see the videos have been updated to at least the 2019 Unity version. While the videos were running, I was installing Unity/uninstalling bloatware so I wasn’t able to follow along step-by-step. However, I still didn’t feel like I was missing a ton. It was nicely paced for a first-time Unity user.

Some of the topics seemed like I was drinking from a fire hose, but I like that. I’d rather jump into the deep end and come back later.

MatLit
MatLit

Amazing for beginners.

OliviaWill
OliviaWill

cool unity 3d is fun

SamantaMons
SamantaMons

I feel like these particular set of tutorials explains things a little vague. Anyway… To answer your question (although you might know it by now) globally means rotate/scale/transform an object according to the scene x, y and z axis (which is the usual straight up or right/left ←↑), while in locally it means you have to do it according to the selected object’s axis. For instance, rotate one of the objects. You will have 2 objects on the scene, one with x, y and z axis as usual while the other one will have them pointing in a certain angle… Read more »

SCHOOL OF GAME DESIGN