After downloading un extracting the corridor zip file I cannot drag it into the projects field. Anything I’m missing?
Tommy Sola
October 2, 2020 8:36 pm
Hi, between lesson 7 and 8, you didnt show us how to make the ExampleScript file youre using to show the errors. Did i miss out on that part of the lesson? I know less to nothing about coding as an average joe, so making a file like that explained and shown would be cool. Or should i make the file by stopping the lesson and type it in C# making it as it is shown?
MuhAme
September 7, 2020 11:26 am
hi ive just started is there any live sessions
HaySwa
August 8, 2020 11:18 am
console overview yes but how do i attach it to the game object!?!?
HaySwa
August 8, 2020 10:42 am
nm
EllEhr
July 28, 2020 1:37 pm
I just got the Adventure Sample Game and imported it into unity. But my player can’t move can somebody please help me.
DanRaj
May 21, 2020 4:30 pm
Hi there, I’m very new to coding so I’m not entirely sure what to do! I’m having a very simple problem, on module five it does not load the ‘persistent adventure scene’ when it loads for the developer in the tutorial. It instead proffers this string of code and a black screen (however I still have the music)
UnassignedReferenceException: The variable faderCanvasGroup of SceneController has not been assigned.
You probably need to assign the faderCanvasGroup variable of the SceneController script in the inspector.
SceneController+d__12.MoveNext () (at Assets/Adventure Sample Game/Scripts/MonoBehaviours/SceneControl/SceneController.cs:33)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
Hi there, If you have not downloaded the asset you need into our account then click the “search online” button and log in to your Unity Account. Once you find the asset you need to download, add it to your assets and then come back into your Unity project and open the package manager. You will then be able to find all of your assets downloaded from the asset store and other unity packages in the import list to import into your project. They have made this change for 2020.1 Beta and up in order to make the Engine faster… Read more »
OliVoc
April 20, 2020 8:18 pm
I have another question What I should imagine under the word float and Literals and what they do?
After downloading un extracting the corridor zip file I cannot drag it into the projects field. Anything I’m missing?
Hi, between lesson 7 and 8, you didnt show us how to make the ExampleScript file youre using to show the errors. Did i miss out on that part of the lesson? I know less to nothing about coding as an average joe, so making a file like that explained and shown would be cool. Or should i make the file by stopping the lesson and type it in C# making it as it is shown?
hi ive just started is there any live sessions
console overview yes but how do i attach it to the game object!?!?
nm
I just got the Adventure Sample Game and imported it into unity. But my player can’t move can somebody please help me.
Hi there, I’m very new to coding so I’m not entirely sure what to do! I’m having a very simple problem, on module five it does not load the ‘persistent adventure scene’ when it loads for the developer in the tutorial. It instead proffers this string of code and a black screen (however I still have the music)
UnassignedReferenceException: The variable faderCanvasGroup of SceneController has not been assigned.
You probably need to assign the faderCanvasGroup variable of the SceneController script in the inspector.
SceneController+d__12.MoveNext () (at Assets/Adventure Sample Game/Scripts/MonoBehaviours/SceneControl/SceneController.cs:33)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
Hi Dan,
Usually the unassigned error means that the inspector variable needs an object connected (drag and droped) on to it, called faderCanvasGroup.
It says that the assets store has moved. Here is the image: https://localhost88.000webhostapp.com/index.html. I could not put in in the comments. What should I do
Hi there, If you have not downloaded the asset you need into our account then click the “search online” button and log in to your Unity Account. Once you find the asset you need to download, add it to your assets and then come back into your Unity project and open the package manager. You will then be able to find all of your assets downloaded from the asset store and other unity packages in the import list to import into your project. They have made this change for 2020.1 Beta and up in order to make the Engine faster… Read more »
I have another question What I should imagine under the word float and Literals and what they do?