You need to be a student to view this content. Please login or become a student! :)

 

33
Leave a Reply

  Subscribe  
Notify of
DanRaj
DanRaj

Hi there, I’m very new to coding so I’m not entirely sure what to do! I’m having a very simple problem, on module five it does not load the ‘persistent adventure scene’ when it loads for the developer in the tutorial. It instead proffers this string of code and a black screen (however I still have the music)

UnassignedReferenceException: The variable faderCanvasGroup of SceneController has not been assigned.
You probably need to assign the faderCanvasGroup variable of the SceneController script in the inspector.
SceneController+d__12.MoveNext () (at Assets/Adventure Sample Game/Scripts/MonoBehaviours/SceneControl/SceneController.cs:33)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)

Jennifer_D
Jennifer_D

Hi Dan,

Usually the unassigned error means that the inspector variable needs an object connected (drag and droped) on to it, called faderCanvasGroup.

HudGou
HudGou

It says that the assets store has moved. Here is the image: https://localhost88.000webhostapp.com/index.html. I could not put in in the comments. What should I do

Andre K
Andre K

Hi there, If you have not downloaded the asset you need into our account then click the “search online” button and log in to your Unity Account. Once you find the asset you need to download, add it to your assets and then come back into your Unity project and open the package manager. You will then be able to find all of your assets downloaded from the asset store and other unity packages in the import list to import into your project. They have made this change for 2020.1 Beta and up in order to make the Engine faster… Read more »

package manager my assets.jpg
project-manager-unity.jpg
OliVoc
OliVoc

I have another question What I should imagine under the word float and Literals and what they do?

SCHOOL OF GAME DESIGN